Targus Project
Overview
http://forums.xna.com/forums/p/10966/57653.aspx#57653
http://images.autodesk.com/adsk/files/fbx_whitepaper_nov2007.pdf
The purpose of the Targus project is to create a story-driven single player video game. The target platforms are Windows and XBox360. The game is being built with XNA framework. We are using the sample RobotGame from Microsoft as a starting point.
Current Tasks
- Remove the pvp gameplay mode, which is referred to as "versus" in the code. Status: pvp has been removed from user choice, but cleaning of code is still needed. For example, there is split screen logic that can be removed.
- Add cut scenes between levels.
- Replace the cross hairs (in dds format) with new cross hairs (in other than dds format).
- Add Steve's animated Orc model as an enemy.
- Modify the look and feel of the GUI/HUD.
- Develop the story and game play specifications.
- Change the means of toggling between follow camera and free camera to press of y button. See BaseStageScreen.HandleInput.
Completed Tasks
- Reuse the pvp character selection screen as a single player character screen. (Currently, single player users do not chose avatar.) DONE
- Add a level (also referred to as "stage" in the code). DONE
- Program F12 key to trigger victory condition in order to skip a stage. DONE
Ideas
- Experiment with more than one conclusion (referred to as "victory condition" in the game code).