Mythic Project -> Blender
As with most graphics engines, Horde3D has its own file format for 3D models and animations. Horde comes with a conversion utility that converts 3D models and animations in Collada format into the format the the engine knows how to load. The Collada exporters built into 3DSMax and Maya produce output that is not understood by the Horde3D converter. However, the Collada plug-ins for 3DSMax and Maya from Feeling Software work.
Blender also has built-in Collada exporting functionality; however, the exported data is not processed correctly by the Horde conversion tool. Someone in the Horde community started to build a plug-in for Blender to do this, but work on this has not progressed. The code is available in the Horde community branch.
This task is to develop a plug-in (in Python) that will export Blender models and animations into the Collada format needed by the Horde conversion tool. The task should not be too difficult, because Collada is an open, well-documented XML-based file format. The person working on this task will need to learn the Python language and learn how Blender's internal data is tructured and accessed through Python.