Syllabus | Blank | Homework | Quizzes | |

Notes | Labs | Scores | Blank |

Dr. Tong Lai Yu

- Make a new directory called
**lab5**. - Compare curve rendering using polynomial interpolation and degree 3 Bezier curve. Use four control points to generate the cuves and render them on the same screen. Try 3 very different sets of control points to see how the curves change with control points.
- Use 16 points and appropriate OpenGL commands to produce
a surface that approximates the upper hemisphere of a spherical
surface. Turn on lighting to show the 3D effect. (see
**bezmesh.cpp**)

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